Tyra Tarkush Development History

Tyra Tarkush Development History

Tyra Tarkush is the language of the creators/my world. It has its own grammar, a large ever-growing lexicon of words, and its own script. It took a few iterations and effort to get to this coherent point.

This post is going to be my attempt to piece together the development history of Tyra Tarkush into some coherent groupings. I didn’t really date my notes/documents, so this is my best guess/recollection/general explanation of how Tyra Tarkush came about. It’s not in chronological order, but rather by concepts and development ‘thought processes’. This post does not share all of my notes, more like a reasonable selection of the madness. It is madness because I also went back and edited/tweaked some of them so probably none of them are in their original state. They were living documents at the time that were eventually labeled obsolete.

Note: If you can’t read my old handwriting on the docs, see transcriptions at the bottom of the post.

Anyway, here we…go…

Inspiration / Timing

I was very interested in linguistics due to reading The Story of Writing and Decoding Egyptian Hieroglyphs when I was much younger (this is how I remember getting interested in it, anyway). That interest/obsession I think funneled into Tyra Tarkush and was how I was quickly able to get sophisticated with the language development despite how young I was when I started developing it. Ancient Egyptian itself was a big inspiration and ‘starting’ point on how I planned to construct Tyra Tarkush too.

I will say that I believe that certain words and phrases and the idea of Tyra Tarkush existed before I actually made Tyra Tarkush. The above interest I believe like propelled me to actually make it a real language with proper rules–which led to changing some spellings/sounds of said words/phrases.

As for putting ‘dates’ around this process…ugh. I would say by 2014 at the latest it was basically locked in script/grammar wise and had a sophisticated lexicon. It seems like 2011 was the year I really invested time into fleshing it out. I’m not sure how much was finalized then and not between 2011 and 2014. I say 2014 as the ‘finalization’ end date because I have files of the font script from 2014. My oldest digital translation and phonetic guide files are dated 2015. It’s hard to tell years for certain, though, as I digitized what I was referring to on paper at some point around then (2014~2015 ish), and I probably went through multiple copies until I got things into a settled place, so…yeah. Approximate dates all around.

Regardless, for certain, Tyra Tarkush is over ten years old at this point, but has been stable for a very long time.

The Tongue of the Ancients / Original Overview

Tyra Tarkush was originally called the Tongue of the Trioré, or the Ancients, but soon was called Tyra Tarkush. I built out some core rules early on and cultural thinking:

Many of these concepts/rules still hold true:

I was big on meaning and like the significance of the language. Which leads us to…

The Core Characters

The core nine characters/archetypes of Tyra Tarkush. These are the foundation of Tyra Tarkush. Each had unique meaning and had different sounds related to them (we’ll get to why in a bit).

Some things have been tweaked them meaning-wise and sound-wise, but in essence they are pretty constant. What has been not constant is how these characters relate to the written form of Tyra Tarkush.

The Scripts / Written Form / Alphabet

It took awhile to get to a stable written form. I had…ideas early on and then it quickly became clear what had to be done. I’m calling the alphabet the ‘script’.

Nine Letter Era

I think in an attempt to be profound or ‘special’ with my language, I started off by trying to only have nine letters (those nine characters up above). Each letter had multiple sounds attached to it and you would use the full character and like…somehow context was enough to explain which sounds to use in that context.

Nine Letter Script Example
Example of words written with the nine letter script

It…was out there and was not functional. I think I imagine intent/context would like be imparted from the script itself somehow.

Breaking it Down

So, given that I must have realized using nine letters was not a good idea or was pretty insane to lean into, I started making a phonetic script with more specific sounds attached to each character. Each phonetic character ‘belonged’ to one of the core nine and related to those sounds it had. This concept is how it works today/in canon.

This ‘version’ of the script looks very different than how it looks now. It’s very…cursive ish. It looks really foreign/off to me now.

Polishing

Phonetic Script V2
Phonetic Script V2

This is basically how Tyra Tarkush is now, with some adjustments. If I remember correctly, this was like my ‘source of truth’ with the script for some time. You can kind of see faded text/erased out ideas. The backside has unique symbols and the numbers (not pictured).

As such, I have a PDF of this page with ‘edits’ and changes done on top of it digitally. This is a picture of the actual page.

Below is a ‘cleaner’ version of this version (written on multiple pages on non-gridded paper):

Comment on the numbers: I switched the position of Typa and Tyshah. Basically Seven became Six. Hence the arrows.

Final Form

As for what the truly final version looks like: You can see the script incarnated in my custom font here. The biggest changes are related to the ‘Omen’ set. Two characters removed, one added.

Special Words / Zharziergush

Tyra Tarkush has a phonetic script but also has characters that mean specific, special things (these words are called Zharziergush). Like ‘Eyra’, meaning ‘I’, is written with a unique character. This is reserved for special/core ideas. Some of them are shown in the above script images.

Speaking of Eyra, though, here’s a picture of a clay jar/pot I made a long time ago with the drawing of Carathoukiea and Eyra on the side. Not shown, on the reverse, is the symbol for the Trioré.

Jar made of clay with Carathoukiea and Eyra symbol

Word Order

The rough grammar is verb-subject-object. There’s the concept of ‘flanking’ words and phrases that surround the entire sentence. Adjectives follow what they describe, in specific orders. Questions have ‘ishramel’ as a flanking word and ‘si’ as the ‘unknown’ being questioned but can also be a placeholder.

I’m not sure how I came up with the flanking concept.

Conclusion

Tyra Tarkush had an interesting process coming together, but it’s together now and it works. I’m proud of how it sounds, looks, and how it functions. It just feels so right. I learned a lot from doing it and it’s one of my proudest world building achievements that came about post-childhood.

* Transcriptions of Above Documents

Old Overview

Italics are my comments.

Scribbles on the left margin of the first page look like grammar notes.

The tongue of the Triore or the ‘Ancients’ is common in Bothaenia and some of Caracakho but not used as much in Bahuckihea. Most of Tyra Kolaq’blegae uses it as a way to meddle with humans but it is used as ‘code’ in war. Scare are the Kolaq’blegae that use this tongue but in in those areas it is revered.

Spoken with haste and strong emotional undertones, Tyra Tarkush is used to paint a distinct image and feeling for the listener rather than just converted concepts. Few words cannot be even translated to the common tongues. To the untrained ear it is ?? and howling but to those who heed the whispers, it is a symphony of emotions.

Many rules apply to the spoken and written of this fluid language. Here they are:

Old Character Meanings

Text of no consequence



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