In the days following their latest quest, the Trinity and the One are recovering. The harrowing events of the Diamondae Machine have affected each member of the Trinity and the One. Spellbinder, Cyclone, and Farrco have become more emboldened than ever because of their experiences. King Fla’neiel, however, has made the decision to leave. Without word or explanation, King seemingly abandons his comrades.
Refusing to leave King to his mysterious fate, Cyclone, Spellbinder, and Farrco set out to find him. King’s fractured past and being litter their path as they try to understand all of his enigmas. What they find at the end of it may be too much for even the Trinity and the One to bear.